I know it's been a while since a wrote in my blog so I want to tell about my latest experience. This was the 4th week of my Character Design and Creation class. This had to be the toughest experience with a class I had yet. Our final project for CDC encompassed everything we and learned in modeling up to this point and then some. From modeling in Maya, to sculpting in Z Brush, everything was covered. We had to model an ear, sculpt hair for models from the previous weeks, layout UVs and bake normal maps. We even had to do a resurfacing of our Z Brush sculpts in Maya, something I had never done before.
Completing all these tasks on satisfactory level was a tall order but for the most part, I think it worked out OK. My ear build came out great I was very proud of the way it turned out. I think I also did good on the hair sculpts. Especially considering this was the first time I had tried my hand at sculpting hair in Z brush. I do think the hair breakdown I did before hand helped considerably to determine which parts of the hair needed separation.
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| Hair breakdown establishing parts and flow. |
I was really surprised by how well my UVs and normal maps came out. They were mountains better than any I had done previously. Unfortunately, they didn't work out completely. See, I had two very good normal maps for my resurfaced heads but I could only get one to load at a time. When I bake one map it comes out perfectly, but when I go to bake a new one, that one ends up replacing the other. It's like they both can't exist separately. I don't know why this happens. I ended up baking the second map again while my first map texture was still on the model in the view port. It showed up then. I took a screenshot of it as proof of both my textures knowing full well that I would lose the first one the next time I reloaded the Maya file. If I could do it differently, I would spend more time on trying to figure out what's going on, maybe reach out for help from an instructor.
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| This is the screen shot I took of my final with both normal maps loaded. |
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I another thing that didn't come out that great was my second resurface. I think a big reason why the resurfaces did not come out as good as I hoped was largely due to an issue I was having with the edge looping feature of the quad draw tool. I managed the first head ok but the second suffered more because of it. I adapted to the situation by going in and out of quad draw using the edge loop manually but it wasn't as efficient and very frustrating.
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| Troubleshooting the edge looping problem in Quad Draw |
I very proud of what I have accomplished with this assignment. I do wish my resurfacing topology came out better and my normal maps would have loaded properly but overall I think I did very well. I struggled a lot this month, but in the end I feel like I overcame all that and learned so much in the process and that makes me feel good.