Monday, March 28, 2016

Wk 4 Character Design

   This week in Art Ⅱ was all about character design. This is a topic that is near and dear to me. It's been sort of like a hobby of mine to design characters and come up with plots for a long time so I really enjoyed the material we had to do for this week. We was tasked with the job of creating a character but what I found so great about doing this was that it wasn't just about coming up with a design for the character but also a background for them. I thought that  including that part the character was pivotal because it plays such a important role in who that character is and why he is.

   The assignments consisted of many useful lessons ranging from the character description to concepts  to canon changes and expressions. What I found most  rewarding about these assignments is how they can help to shape your character. Once you decided which concept you wanted to go with and finalized the character's look you had to complete a turn-around sheet. This is an important sheet to have so all involved with your character's creation can see every inch of your design. I ended up very pleased with the result.
    The next Competency assignment was to create a construction shape form and to figure out the measurements for that form. This is done in order to help you successfully maintain good proportion and accuracy of your character. This assignment was also meant to serve as assistance in your last Competency. This was to create three proportionally correct, dynamic silhouetted staging poses.



I really feel like got a lot out this class and really enjoyed it. I feel my understanding of art fundamentals and their importance to computer animation have never been more clearer. This class was a refreshing reminder of why I fell in love with art in the first place.

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